Pages: [1] 2 3 4 |
1. Brady Campaign confirms it- fewer gun laws, fewer homicides - in Out of Pod Experience [original thread]
We don't have that many school or mall shootings, though the news acts like it happens every five minutes. I lived in England for the past 3 years, I've never lived anywhere before where there were so many assaults, burgleries, and stabbings. It ...
- by Shea Klant - at 2010.02.21 04:42:00
|
2. Crysis - Full size EVE Online amarr battleship, dread and titan - in EVE General Discussion [original thread]
Several people pointed out that the massive ships are not as powerful as their SciFi conterparts is that CCP are affraid they would become giant solo pawnmobiles. Maybe then it is time for the super capital ships to require a crew, as in 5-10 peo...
- by Shea Klant - at 2010.02.21 04:32:00
|
3. Support for custom data sources in Star Map - in Player Features and Ideas Discussion [original thread]
/signed I'd like to have the option to be able to have fleet/corp/alliance members in space along with alliance SOV territory color coded up regardless of what else I pick.
- by Shea Klant - at 2009.12.23 13:36:00
|
4. Battle-Recorder & Battle-Player + Eve O's in-game fight record tool - in Player Features and Ideas Discussion [original thread]
/signed Give us the modified client that CCP uses to make movies too.
- by Shea Klant - at 2009.12.20 06:28:00
|
5. Dynamic Local Radio Chatter (Intel) - in Player Features and Ideas Discussion [original thread]
I got this idea the other day listening to my freighter alt slog out the 48 jump round trip to Jita while I was cleaning house. I'd like a little more intel than Local can provide when I'm traveling. I do care how many people are in system, but I'...
- by Shea Klant - at 2009.12.20 06:01:00
|
6. Why are nullsec players second-class citizens? - in EVE General Discussion [original thread]
Well one of these days each system will get a dedicated server or at least enough self adjusting servers that jump in and reenforce all the systems within a few jumps of a 25+ man fleet. Too bad they can't come up with a peer to peer solution tha...
- by Shea Klant - at 2009.12.17 05:26:00
|
7. Why do you haul? - in EVE General Discussion [original thread]
Hauling contracts may not be lucrative, but trading is. I haul to sell. The trick is to make sure your cargo value is kept below what the pirates would consider lucrative if you don't plan on micromanaging the jump or flying an escourt along with ...
- by Shea Klant - at 2009.07.26 05:41:00
|
8. Please give us back our non-premium graphics client TIA - in EVE General Discussion [original thread]
I'd rather them just push on to shader 3 and push out the ppl that have been hampering any real improvements to Eve. The OP case in point. I'd be surprised if his computer could handle 400 ships fighting it out even if they were nothing more than...
- by Shea Klant - at 2009.06.24 13:03:00
|
9. Simple idea for the unpopular heavy water - in Player Features and Ideas Discussion [original thread]
I'd like to see the various ice products be useable as fuels for the jump drives with variable efficiencies instead of only be able to use one racially perferred fuel. It would also be nice to be able to use the other iso types with some sort of p...
- by Shea Klant - at 2009.06.22 10:33:00
|
10. [ISSUE] Looting from MY kill SHOULD = looter flagged to ME - in Assembly Hall [original thread]
nope don't support this
- by Shea Klant - at 2009.06.14 17:49:00
|
11. Eve universe needs massive expansion - in Assembly Hall [original thread]
Having more places to visit in each system would greatly expand space without adding more systems. Some options Make some changes to the space around planets and moons so that the entire orbit around a celestial body is useable and more facilitie...
- by Shea Klant - at 2009.06.14 08:25:00
|
12. Drop down menus - in Player Features and Ideas Discussion [original thread]
I've accidently hit the wrong thing a couple of times on drop down menus, but the results were best described as less than optimal. Having an "are you sure" button pop up in the middle of your screen during a fight is usually bad. Sure it is easy ...
- by Shea Klant - at 2009.06.14 08:10:00
|
13. Eliminate Rotation Stops - in Player Features and Ideas Discussion [original thread]
support
- by Shea Klant - at 2009.06.14 07:44:00
|
14. Orbiting plane, direction and range - interface - in Player Features and Ideas Discussion [original thread]
Edited by: Shea Klant on 14/06/2009 07:39:01 Add in a +90/-90 angle slider (from horizontal) and a counter/clockwise tick box and this would be a great feature for herdingg capitals and other ships. Anything that takes us further away from th...
- by Shea Klant - at 2009.06.14 07:38:00
|
15. Stopping ship should keep alignment - in Player Features and Ideas Discussion [original thread]
Edited by: Shea Klant on 05/06/2009 13:20:49 For some odd reason CCP, along with every other game designer still think the average person needs a specific "up and down". While it is very useful to have a point of reference during fleet formati...
- by Shea Klant - at 2009.06.05 13:20:00
|
16. Kill off macro miners! - in Player Features and Ideas Discussion [original thread]
Edited by: Shea Klant on 05/06/2009 12:53:08 The whole point of having it in low sec or 0.0 was essentially to mollify the constant crying about 100% safe activities in high-sec. I could care less about automated mining in high sec, as the onl...
- by Shea Klant - at 2009.06.05 12:51:00
|
17. what if you could....power down ship... - in Player Features and Ideas Discussion [original thread]
It's a great idea, one that people have been asking for years now. The concept of "low observability" badly needs to be added to the game. The down side, is there is no place to actually hide in the game. All celestial bodies can be warped to. Saf...
- by Shea Klant - at 2009.06.04 23:17:00
|
18. Kill off macro miners! - in Player Features and Ideas Discussion [original thread]
The only solution to macro mining is to simply make it a legitamit part of the game. Having mining be anything other than an automated process is deliberately soul sucking and doesn't bring anything to the game. I suppose they could do more advanc...
- by Shea Klant - at 2009.06.02 22:11:00
|
19. is there a viable middle ground between carebearing and griefing? - in EVE General Discussion [original thread]
Edited by: Shea Klant on 26/05/2009 06:20:02 You don't have to be a vicious pirate to live in 0.0 nor do you have to have a corp/alliance, though it does help. If you can't/don't want some one to teach you about 0.0 then I would suggest getti...
- by Shea Klant - at 2009.05.26 06:15:00
|
20. [PROPOSAL] Logistics Drones - Where are my hull rep drones - in Assembly Hall [original thread]
Originally by: Illwill Bill From a RP perspective one could argue that it is hard, if not impossible, to repair structural damage through the armor, but as there are remote hull reppers I can't see why there can't be hull repping drones. ...
- by Shea Klant - at 2009.05.21 15:09:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |